†Love of Darkness and a New Genre that Fascinated Gamers

This time why don’t I introduce a very innovative game among Super Famicon software, “Otogirisou”?

A Game that Combines Images, Words, and Sounds

I was extremely shocked when I happened upon this game title. It was a sound novel, creating a whole new style where you could continuously read the game screen like a book. Although I say the expression “You could continuously read the game screen like a book”, that was the game. The purpose of the BGM and images are so the atmosphere of the world in this work are understood well through visuals. To give you further details, I should say its a mysterious genre thats more like “a midway between a book and a movie”. In those days this kind of style was extremely original, and I’m not exaggerating when I say it was revolutionary. When this game was published, I had a premonition inside myself saying “Certainly this new world is going to be something like I’ve never been seen before”. I remember I ran to buy it at the game stop without any hesitation the very day it came out. Then when I actually got to play it……my premonition was right.

Right in the beginning where it says “Otogirisou”, the title is written ominously and intense! Furthermore, on the flowery Otogirisou words it also says “Revenge”……. It has somewhat of a scary feeling to it. In such a state, this work made a complete impact. Since Nintendo consoles rarely ever game out with Horror type games, I think its something that really stands out among Super Famicon games that can really be boasted about in their big lineup.

As for raising its weak points, you could name the main character to whatever you like, but the name of the [main character’s] girlfriend “Nami” was something that could not be changed. If you could change this, it would feel like you’re entering in a deeply delusional world……. Wouldn’t it have been perfect if you could play using the name of someone you like? Well it might have made things difficult in the game, creating problems in the scenarios when Nami’s younger sister, Naomi, came along. However, “Change the name~” was something I thought about.

The Story Shows Various Developments Depending on Your Selection

The setting, an old western style house, is my most favorite thing! Also, Otogirisou [St. John’s Wort] are over grown all around the house, bringing about an ominous atmosphere. You could say most of the situations are visuals, so at this point the world has already been established. The entry is like a perfect fairy-tale horror world.

The adventure so far was unique; the screen was filled with a display of words– readings like a story that rapidly draws you in. In order to guide them to their fate, the western-style house invites Nami and the Main Character in. Within 10 minutes the player has a premonition like “Somethings about to happen……”
Upon entering [the first] room in the house, the options A, B, and C appeared, making you choose one of the three. We users would have to choose which direction the story would advance in at every important point. Then based on that, the story would change.

This was so cool! Due to your choices, you could enjoy the story many times over since it would show completely different developments. This type of gaming system was extremely ground breaking during its time.

Being a sound novel, the sound was also an important component to enliven the game. As you advanced through the gloomy western-style house, dark BGM played. Uneasy feelings would then begin to stir. Seriously, my heart would be pounding and I would become extremely nervous. Furthermore, the SE were also used successfully. When you turned a door knob, a clattering sound was linked to it, and suddenly thunder would roar.

Screaming when a mummy appeared in Otogirisou’s most terrifying scene

I was completely drawn into this world, and one by one as I visited a new progression, I would dread what was to come.
And then,
finally,
it came out-!
The moment of terror!

A Female mummy in a wheel chair suddenly appeared. …It was the ultimate terror! Already, it was perfect for a horror movie. The production of this mummy reminds me of Alfred Hitchcock’s “Psycho”. Since that was the most important scene in the story for “Psycho,” I completely made the link to it.

After “Otogirisou,” sound novels gradually became established as their own genre. This game became a monumental work when the new genre was invented. At that time, when such a new system was being manufactured, ChunSoft’s development was often thought of the most.

Even now “Otogirisou” leaves behind strong impressions. I will never forget this revolutionary game.

Mana-Sama

 

(Translation by ManaSamaDotNet)

†Mansion of Hidden Souls

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This Month’s Pickup

(left)
Spelunker
Company: Irem
Release Date: December 6, 1985
Console: Famicon [**Translation note– known as NES outside of Japan]

(middle)
Mansion of Hidden Souls
Company: Sega
Release Date: December 10, 1993
Console: Mega CD

(right)
Wonder Mega M2 [** Translation note– known in North America as X’eye]
Company: Victor Company of Japan
Release Date: July 2, 1993
Retail Price: 59,800 yen


A recollection of titles that gave me an sensation of expedition

I have changed the title of this series to “Deep Game inferno”!
As I mentioned previously, rather than focusing on consoles, this time forward I want to touch on the extensive world of games that have left a deep impression on me. So then, without further ado, as part one of the renewal, let’s introduce my most favorite games now.

This work was not a terrible game!
The full appeal of Spelunker

It might seem surprising, but that game was “Spelunker” for the Family ComputerThere are probably also quite a few people to whom the LED light that lit up on the game cartridge left an impression on.

There are many things that put “Spelunker” in the position of being a terrible game to the world. Certainly, when the poor main character would die just by falling from a different level, it caused a little bit of frustration. However, the true nature of the game was being in the depths of the earth, so for men who have yearned to do so before, its an appealing implementation.

Now as for the game itself, when you overcome figuring out how to operate the main character, it suddenly becomes interesting. That was a setback for many people who couldn’t arrivate at that point, but if you were good at operating the cross-key, it was feasible to guide the character smoothly with the controller. The graphics had quite a bit of beauty for a famicon game at that time. The visuals of the levels and the depths of the earth presented in a side view format were easy to grasp, and
seeing where you were to go next clearly was an advantage.

In this way, you had search for treasure inside the depths of the earth while facing various enemies and obstacles. It was fun and enjoyable wondering “When am I going to get to the treasure,” — the excitement didnd’t stop. Then when I finally managed to get to the treasure, I felt like I had a taste of what it would really be like to explore the depths of the earth. However, the volume of the treasure was so compact it was a little sad……

Moving me to tears……
My encounter with Mansion of Hidden Souls

I know I said in the beginning “I’m not going to be fixated on consoles,” but I want to introduce Sega’s legendary Wonder Mega here [**Translation note, this system is better known as the X’eye in North America upon its release outside of Japan].
This was like a hybrid unified system of the Mega Drive and Mega CD, but was sold by Victor. When it was first released in April 1992 it was more than 80,000 yen, so it felt as though its popularity among average [people] was rigid, but later on it was changed to a smaller light weight version known as the Wonder Mega M2 (M2 for short) was popularized in its release. However, on the M2 the game pad was changed to a cordless version! It became a next generation machine in its present day.

Why am I suddenly hurrying to introduce this console? The answer is because I remember being held captive to a game on it just like “Spelunker”. It was “Mansion of the Hidden Souls” used for the Mega CD.

The amazing thing about this game was that it freely used the latest 3D graphics of its time and you could walk around in the middle of the mansion. Although thats normal now, at that time it was extremely ground breaking, popularizing the new “virtual cinema” genre. Furthermore, since it was supplied via CD-ROM the sound was beautiful and the mysterious world of the mansion was depicted very well.

As you break through various traps set inside the mansion you advance through the story. When you go down stairs to the basement in the last part, a fantastic scene is spread out right before your eyes. Even now its burned into my mind. I became dazed in extreme emotion, and noticed tears were suddenly flowing from my eyes.

However, its because I played in real time all the way to the end. If gamers now days who are used to seeing super high quality graphics were to play this game, they probably wouldn’t have the same kind of emotions over it as I remember having.

However, there is no mistaking one of the points that the game aimed for even after it was done in the Mega CD version of “Mansion of Hidden Souls”. It was that I would still loiter the estates every day and [continue to] be completely immersed in the world of “Mansion of Hidden Souls”.

Although I had such a hot talk on it, at that time this game was not for the Wonder Mega, but I did play it on a combination console of the mega drive 2 and Mega CD (laughs).

By the way, later on on there a sequel release on the Sega Saturn called “True Teachings of the Dream Mansion Somebody’s at the door…” I had really been looking forward to this title. However, when I tried to play it when it first came out, it felt like something was missing in comparison to the Mega CD version, because although it was only a 32 bit console the graphics were remarkably beautiful. As a result the world of “Mansion of Hidden souls” was destroyed by cramming in various unnecessary components that were made to improve the console performance. I’m afraid to say it, but in the end it was a sad sequel.

Mana-Sama

 

(Translated by ManaSamaDotNet)

✝Moi-même-Moitié

Good evening every one!

 

Here comes my first blog post in Vivaldi

so i would like to introduce you to MoimêmeMoitié,

a worldwide known gothic fashion store located in Japan,

yet shipping and serving customer needs internationally!

 

”Moi-même-Moitié is the Gothic Lolita fashion label of Mana, the co-founder and former guitarist of the Visual Kei rock music band Malice Mizer. It was founded in 1999 and features the specific styles of Elegant Gothic Lolita, which blends the innocence and cuteness of the Lolita fashion with the darkness and mystery of Gothic fashion, and Elegant Gothic Aristocrat. Mana also founded a band called Moi Dix Mois in 2002.

 

 

 

 The label’s name is a portmanteau of the French words “moi-même” (myself) and “moitié” (half), although the expression “moi-même-moitié” does not exist in French. It could also be interpreted as “my own part” or “my own space”.


 Moi-même-Moitié’s clothing is characterized by the use customized materials and couture-like construction. The brand’s logo is a candle stick, which often appears as a design detail, for example as embroidery or on buttons, lace and jewellery. Other frequently used motifs are crosses, roses (with thorns), Gothic architecture and bat wings. The designs are most commonly black, white, grey and deep blue. Lace is also sometimes used.

Customers are accepted from world, spreading this way, the love for Gothic Lolita.

Japanese  can order straight from the official page of Moi meme Moitie at

Moi meme Moitie Japan-Store

.. while international fans can get a taste in their country from here:

Moi meme Moitie – CDJapan

Moi meme Moitie has expanded itself so except the official stores

there are other places where you can catch your favorite style,,

In short those would be:

-Tokyo (Shinjuku) KERA SHOP ANGEL
-Sapporo KERA SHOP Maria
-Nagoya KERA SHOP AULA
-Hiroshima KERA SHOP Maria
-Fukuoka (city) KERA SHOP HEAVEN
-Kobe KERA SHOP Maria
-Fukuoka (Prefecture) Maison de Rosenkreuzer
-Tokyo (Harajuku) ATELIER-PIERROT
-Utsunomiya (Tochigi Prefecture) ATELIER-PIERROT
-Osaka ATELIER-PIERROT
-Paris, France No Sphere Boutique

 

Follow MmM on Twitter for instant updates and Photos!

Thank you for your time!